First and foremost, Thanks sa mga interested. Sorry kung hindi ako nakareply agad kasi nalate ako ng uwi nung thurs, tapos nagloko pa ang internet ko nung friday 
Anyway, cvega, you are actually qualified for evaluation. Why? Because ang sabi ng aming panelists, basta game developer ang evaluators namin. At sabi din ng advisers namin, kelangan ung may alam lang talaga sa game development ang pwede lang maging evaluators. Sa proposal kasi namin, ang objectives ng aming thesis is para mapadali ang game development (basic lang ha hehe) kasi diba, game development is not a joke lalo na pag talagang icocode mo na sya. andyan ang physics, sprites etc etc. Since u r using OpenGL Direct3D, tapos sa c++ ka pa nagproprogram, i think you have more knowledge about game development and that alone makes you qualified as our evaluator.
Anyway, ganito kasi ung setup ng aming thesis. Dahil ang target namin is usability, gumawa kami ng mga modules in a form of a GUI editor. namely, character, level and rule. Sa character editor module, dun i-eedit ung characters na gusto mong mainclude sa game. Sa level editor, dun ka gagawa ng map, and sa rule editor, dun mo gagawin ung parang basic tweaking ng game engine. Tapos ang crucial module ng aming thesis is the Game Engine itself. It works like a simulator. Ung mga assets na nagenerate ng 3 editor modules namin, ife-feed yan sa engine tapos, iinterpret ni engine, then eventually playing.
Since this is a prototype. hindi kami nag sama ng Artificial Intelligence (kasi noob pa kami don to tell you honestly). So instead, nag implement kami ng networking. Therefore, para ma enjoy ung game engine namin, kelangan naka LAN ung mga PCs. so basically yan ang overview nung thesis namin.
Next is ung tungkol sa XNA. Actually, kaya namin sya pinili kasi mas madali ang game development ng game sa XNA. kung familiar ka sa C#, basically, ung mga namespaces non, classes etc ay nadagdagan and they are designed for game development. Bagong technology lang kasi sya ng Microsoft designed specifically for PC and XBOX 360 games development. Kaso, since bagong technology sya, mejo may kahirapan ang deployment. ang dami nyang software pre-requisites na kailangan for it to run. But we are trying to find a way para ma simplify ung installation. kasi nung nag initial test kami sa deployment, kelangan nakainstall ung C# express (free yan) and naka SP1 sya. Nakainstall ang DirectX, may .NET framework 2.0 and ang mahalaga, kelangan ung video card may at least 1.1 version ng pixel-shader.
Aun. so far, may minor adjustments kami sa thesis namin kaya hindi ko muna maiuupload ung mismong thesis namin (executable lang hehe). Kaya lang kasi ako nag hahanap ng evaluators kasi para habang maaga palang, makumpleto ko na ung quota ng panelists namin as evaluators for our engine, which is 10. so far, I have 4 na sure na. They are flash game developers so they have knowledge in game development, and that makes them qualified. So you to, cvega, is qualified, in fact over qualified hahaha kasi may alam ka talaga sa technicalities ng OpenGL and DirectX which is also implemented sa XNA.
So kung agree ka na maging evaluator namin, you can email me, para po pag dumating na po ung actual day ng evaluation namin, contact nalang po namin kayo hehe para po mabilis. kasi po Mapuan ako, time is gold talaga hahaha. So un po.
Kung may tanong pa po kayo, post nalang po kayo dito hehee.
Thanks po ulit and pasensya na po kung mala nobela ang aking reply 