Hey, I saw(on one of your sites) that you are doing XNA stuff. Easier ba sa C++? Your engines look good man!
I'm just new to C# dude, ka nga napatambay ako d2 eh daming tips sa .Net, I started coding in
managed environment just when XNA arrived and developing with .Net and managed environment
is clean and comes with consistent languages with lots of out of the box features and abundant
libraries that just make gamedev hobbyist life easier, such as string manipulation,data encryption,
XML parsing, file reader, data collection, and yep sockets support for networking dami
pang tools ng .net framework. Unlike in my C++ project I need to find some decent libraries
I mentioned above, and some other libraries seems like your solving a puzzle para lang ma link
sa game ko. Sa .Net add mo lang yung DLL sa preference ready to use na, and moving my C++
to managed environment will only make the situation worse by using tons of P/Invoke =)).
Whats cool about XNA (IMO), it comes with lots of 3D math helper such as matrix manipulation,
vectors, quarterion and boundings intersection support. and of course vertex and pixel shading
implementation and coding in XNA are very straight forward (IMO), with $99 you can actually
test your game in XBox360 :)). tho I dont have time yet to write my own content pipeline for 360,
winXP/Vista muna version ng engine ko, Lols.
Ano na yung status ng Anima Komiks?
Anima komiks has been put on hold for a couple of months now, I'm really having a hard time
implementing shading stuff using irrlicht, tho it's a very good engine and supports
both DX9 and OPENGL. May problema ako sa opengl sa render state ko ng transparency di ko na fix, and I need my
own custom mesh grouping, skeletal boundings, space partitioning with PVS and custom materials effect handling.
hopefully I can port Animax to XNA , when Im done with my new game using Project-Z GDK/XNA.
I haven't shown up any screenshot, vid feeds or even tackle my real game project
using Project-ZGDK/XNA, most of my screenshot and video feeds found in my live space
are only some features of the engine but not the actual game I'm making, Hopefully
baka kasi ma isali ko sa mga contest particularly sa DBP Dream Build Play, hehe.
that is, if I'm lucky enough to meet it's deadline =)), Clue ng game ko Sci-Fi man :))
@Knoopix: Wow!
parang gradius na yan dude! I like your new ship man, daming improvements ah. keep it up.
http://dexterz.spaces.live.com/ | http://projectzgdk.spaces.live.com/