cruizer:i wonder how it compares to, say, Microsoft's XNA Game Studio?
XNA was primarily created to deliver next-gen tools to simplify
game creation for developers. I believe the main power of XNA
is the ability to create games for both platform Windows and Xbox-360
with ease, using the same code, using the same IDE, using only MS Visual
Studio Express 2005 C# and it's free.
Out of the box, XNA includes :
Xna.Framework.Mouse
Xna.Framework.Keyboard
Xna.Framework.GamePad
Xna.Framework.Audio
Xna.Framework.Graphics
Xna.Framework.Content.Pipeline
Xna.Framework.MathHelper
Xna.Framework.< Etc.. specific for games development >
Just to name a few, It's really a game development suite without
using other libraries and references. just XNA, and since it's
a .Net platform target game for windows can benefit the power
and ease of .NEt. frameworks. I already seen
others using XNA for VB# and Managed C++.
@ a glance from the site of LWJGL you'll have to use this
other libraries such as.
OpenGL
OpenAL
FMOD
DeVil
OThers....
Ah one thing i've notice from the project page
"Slam Soccer 2006" I already downloaded
this game when I was still using IrrLicht engine
so maybe the developers use both Irrlicht and LWJGL.
If he use irrlicht my assessment is that LWJGL doesnt
have a scene management and youll have to use other
3rd party library, though I dont have much info from
it's current state. but for java developers this is
one great tools for making 3d games.
But the best of LWJGL, It's opensource.
http://dexterz.spaces.live.com/ | http://projectzgdk.spaces.live.com/