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Latest post 03-12-2007 8:34 AM by relsoft. 6 replies.
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  • 02-05-2007 1:56 PM

    • cruizer
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    • Joined on 12-14-2005
    • Singapore
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    Lightweight Java Gaming Library (LWJGL)

    http://www.lwjgl.org/

    now on version 1.0. it's open source under the BSD license.
    http://devpinoy.org/blogs/cruizer
    Naglalayong buksan at palayain ang kamalayan ng Pinoy .NET developer
    • Post Points: 35
  • 02-05-2007 7:23 PM In reply to

    • DexterZ++
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    • Kernel32
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    Re: Lightweight Java Gaming Library (LWJGL)


    Cool nice find! Yes  this one  looks  promising,  and their
    project page also include games already been used
    for commercial type.

     

    http://dexterz.spaces.live.com/     |    http://projectzgdk.spaces.live.com/

     

    • Post Points: 5
  • 02-05-2007 8:39 PM In reply to

    • keithrull
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    • Joined on 08-08-2005
    • San Diego, CA
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    Re: Lightweight Java Gaming Library (LWJGL)

    bangis :)

    devpinoy sig

    • Post Points: 20
  • 02-05-2007 10:12 PM In reply to

    • lamia
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    • Sampaloc, Manila
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    Re: Lightweight Java Gaming Library (LWJGL)

    Sweet! Smile It's funny though how I'm more acquainted to programming games in C/C++ than Java. But I'm really looking forward to using this library once I start going 3D. Bookmarked!

     

    Convert limitations to great expectations... You are the creative force of your life...

    • Post Points: 20
  • 02-05-2007 10:24 PM In reply to

    • cruizer
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    Re: Lightweight Java Gaming Library (LWJGL)

    i wonder how it compares to, say, Microsoft's XNA Game Studio? and would customers like to play games written in virtual machine environments such as Java?
    http://devpinoy.org/blogs/cruizer
    Naglalayong buksan at palayain ang kamalayan ng Pinoy .NET developer
    • Post Points: 20
  • 02-06-2007 5:03 AM In reply to

    • DexterZ++
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    • Kernel32
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    Re: Lightweight Java Gaming Library (LWJGL)

    cruizer:
    i wonder how it compares to, say, Microsoft's XNA Game Studio?


    XNA was primarily created to deliver next-gen tools to simplify
    game creation for developers. I believe the main power of XNA
    is the ability to create games for both platform Windows and Xbox-360
    with ease, using the same code, using the same IDE, using only MS Visual
    Studio Express 2005 C# and it's free.

    Out of the box, XNA includes :

    Xna.Framework.Mouse
    Xna.Framework.Keyboard
    Xna.Framework.GamePad
    Xna.Framework.Audio
    Xna.Framework.Graphics
    Xna.Framework.Content.Pipeline
    Xna.Framework.MathHelper
    Xna.Framework.< Etc.. specific for games development >

    Just to name a few, It's really a game development suite without
    using other libraries and references. just XNA, and since it's
    a .Net platform target game for windows can benefit the power
    and ease of .NEt. frameworks. I already seen
    others using XNA for VB# and Managed C++.

     

    @ a glance from the site of LWJGL you'll have to use this
    other libraries such as.

    OpenGL
    OpenAL
    FMOD
    DeVil
    OThers....

    Ah one thing i've notice from the project page
    "Slam Soccer 2006" I already downloaded
    this game when I was still using IrrLicht engine
    so maybe the developers use both Irrlicht and LWJGL.
    If he use irrlicht my assessment is that LWJGL doesnt
    have a scene management and youll have to use other
    3rd party library, though I dont have much info from
    it's current state. but for java developers this is
    one great tools for making 3d games.

    But the best of LWJGL, It's opensource.

     

    http://dexterz.spaces.live.com/     |    http://projectzgdk.spaces.live.com/

     

    • Post Points: 20
  • 03-12-2007 8:34 AM In reply to

    • relsoft
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    • Joined on 03-12-2007
    • Iloilo City
    • Posts 52
    • Points 815

    Re: Lightweight Java Gaming Library (LWJGL)

    Hi, I know a guy who uses LWGL for his games. Sadly, the newest LWGL build reverts to sofware on my system.

    Hello
    • Post Points: 5
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