Convert limitations to great expectations... You are the creative force of your life...
Yes, a lot actually. Shaders, ray-tracing, 3D-stuffs, animations and host of others.
If you really want to start OpelGL quickly, I suggest work with GLUT:(GLUT for Win32) http://www.xmission.com/~nate/glut.html
Specs:http://www.opengl.org/resources/libraries/glut/spec3/spec3.htmlIf you have Visual C++, you can start with GLUT pretty quick. See this article:http://www.gamedev.net/reference/articles/article1680.aspRegards,-chris
Elo... Just want to ask something, marami pa bang gumagamit nyan?
If you start programming with that from scratch, dami algorithms and math... (I hate math ) Tapos, haaaaaabaaaaaaa code.
Just a thought.