Hi, Relsoft po. Tambay ng Pinoy Forum.
The manic shooter bug did it again. Stopped coding on our 3d racing game to enter this compo.
Marvelous Twilight
Project Data:
Full name:Marvelous Twilight Current status:
Engine: (100% finished)Art: (100% finished)Music: (100% finished)
Year of planning / development:2007
Tools of the Trade:Freebasic / GFXlib 2 for FB /GLFWMappy as Map EditorPP256 and Gimp as sprite editor
Full credits:Programming: Relsoft, Adigun A. Polack , DR.DArtwork: Adigun A. Polack Game concept and design: Relsoft/Adigun A. Polack
Download available:http://rel.betterwebber.com/junk.php?id=84
Our own entry to the http://www.shmup-dev.com/forum/index.php?page=13/ Shmup-Dev Autofire Shooter Compo.
A 2 player manic-shooter in the likes of Strikers 1945, Dodon Patchi and a cute-em-up from the likes of Parodius and Harmful Park.
Gameplay:
This game uses an original RFG system. (R)apid (F)ire (G)rowth. This system does not rely on power-ups that you can get by killing enemies. Instead you power up your fire power by continously pressing the fire key. The RFG meter will slowly go up when you press the fire button. As the meter levels up, your fire power will increase. Stop firing and your meter goes back to zero. Once you RFG meter reaches level 6, the RFG gauge will blink and your character will fire either the wave beam (Rhemi) or the Homing missiles(Teija). Having a full RFG meter would allow you to fire your special shots: Rhemi: "Jelly deflector". This acts as a shield and stops the enemies' bullets. It also deflects bullets to the enemies and damages them 3 times the original bullet energy. This also acts as a score multiplier. Teija: "Borken laser". This is a fast homing laser that damages enemies continously until the enemy dies or the laser looses energy. Also acts as a score multiplier. Destroys all active bullets on screen at an instant for defensive puposes.
Screens:
:*)
Convert limitations to great expectations... You are the creative force of your life...
Yo Armond! Is that you on the pic?
I don't think I'm updating the engine for this game. This version is gonna be final.
Although, we(me and a friend) are doing a 3d shmup. It's 3d but the gameplay is 2d. Camera can switch between horiz and vert on the fly. :*)
I saw your screenies. Looks good! Hope to see a demo soon. :*)
WaZup Relsoft
Nice work! I had lots of fun playing with your game dude, specially those bunch of bullet hell stuff. Hirap men, wala bang cheat. Lol. It was written in basic and I'm amazed how optimized your code was, it runs smoothly on my pc. well done in terms of graphic, gameplay and sound IMO.
Kudos to Gensos Junkyard II dude.
http://dexterz.spaces.live.com/ | http://projectzgdk.spaces.live.com/
Hey, I saw(on one of your sites) that you are doing XNA stuff. Easier ba sa C++? Your engines look good man!
I'm just new to C# dude, ka nga napatambay ako d2 eh daming tips sa .Net, I started coding in managed environment just when XNA arrived and developing with .Net and managed environment is clean and comes with consistent languages with lots of out of the box features and abundant libraries that just make gamedev hobbyist life easier, such as string manipulation,data encryption, XML parsing, file reader, data collection, and yep sockets support for networking dami pang tools ng .net framework. Unlike in my C++ project I need to find some decent libraries I mentioned above, and some other libraries seems like your solving a puzzle para lang ma link sa game ko. Sa .Net add mo lang yung DLL sa preference ready to use na, and moving my C++ to managed environment will only make the situation worse by using tons of P/Invoke =)).
Whats cool about XNA (IMO), it comes with lots of 3D math helper such as matrix manipulation, vectors, quarterion and boundings intersection support. and of course vertex and pixel shading implementation and coding in XNA are very straight forward (IMO), with $99 you can actually test your game in XBox360 :)). tho I dont have time yet to write my own content pipeline for 360,winXP/Vista muna version ng engine ko, Lols.
Ano na yung status ng Anima Komiks?
Anima komiks has been put on hold for a couple of months now, I'm really having a hard time implementing shading stuff using irrlicht, tho it's a very good engine and supports both DX9 and OPENGL. May problema ako sa opengl sa render state ko ng transparency di ko na fix, and I need my own custom mesh grouping, skeletal boundings, space partitioning with PVS and custom materials effect handling. hopefully I can port Animax to XNA , when Im done with my new game using Project-Z GDK/XNA.
I haven't shown up any screenshot, vid feeds or even tackle my real game project using Project-ZGDK/XNA, most of my screenshot and video feeds found in my live space are only some features of the engine but not the actual game I'm making, Hopefully baka kasi ma isali ko sa mga contest particularly sa DBP Dream Build Play, hehe. that is, if I'm lucky enough to meet it's deadline =)), Clue ng game ko Sci-Fi man :))
@Knoopix: Wow! parang gradius na yan dude! I like your new ship man, daming improvements ah. keep it up.
Galing! Looking forward to playing this one!!! I like the tiles and the ship sprites! Yung boss mukhang sputnik.
Anima komiks has been put on hold for a couple of months now, I'm really having a hard time implementing shading stuff using irrlicht, tho it's a very good engine and supports both DX9 and OPENGL. May problema ako sa opengl sa render state ko ng transparency di ko na fix, and I need my own custom mesh grouping, skeletal boundings, space partitioning with PVS and custom materials effect handling. hopefully I can port Animax to XNA , when Im done with my new game using Project-Z GDK/XNA. I haven't shown up any screenshot, vid feeds or even tackle my real game project using Project-ZGDK/XNA, most of my screenshot and video feeds found in my live space are only some features of the engine but not the actual game I'm making, Hopefully baka kasi ma isali ko sa mga contest particularly sa DBP Dream Build Play, hehe. that is, if I'm lucky enough to meet it's deadline =)), Clue ng game ko Sci-Fi man :))